Tom Clancy did it. Don't you want to, too?
Amethyst
| 6/20/2008 1:17 pm |
Game On
I'm reading "The Talisman" by Stephen King and I wondered if any of his books have been made into video games. A story or two could be in a similar style of game like "Phantasmagoria" or "Alone in the Dark".
While doing a Google-search, I was reminded of an article King had recently written for Entertainment Weekly. (I liked the article but that's no surprise. Yay for big name defending often attacked genres.) In the beginning of the article King states he's no fan of video games. Which is perhaps why the only game-like experience I could find in my search was "Stephen King's F13"; a package containing "screamsavers", "deathtops", 3 mini-games and a novella. Amazon.com review describes the mini-games thusly:
"The program is largely disappointing. It has been argued that the most critical element of horror media is sound, and F13 does have a cornucopia of chilling and ominous noises. However, everything else is carefully honed to a PG level of taste--rather than being scary, or even creepy, most aspects of F13 fall into the category of horror camp. Two of the three minigames are simple twitch games. In Bug Splat, you flatten insects messily before they can overwhelm your screen; in Whack-A-Zombie, you dispatch the undead with a shovel. The third game, No Swimming, lets you feed various animals to a school of piranha. The games are hilarious, especially Whack-A-Zombie. They're not very challenging, though, and definitely not fear-inspiring."
I'm sure he's been approached by many with this idea. I'm not going to speculate as to why it hasn't happened or if it ever will, but I'd like to think that even a non-fan of video games can appreciate the story telling strength video games have. I hope that King and other authors' wait until a production house with a careful eye towards game play and a loving hand approach them so their properties can remain authentic and strong. They don't even have to wait until some far off, technologically marvelous time. (See: Parasite Eve, one of my all time favorite games created in 1998.)
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