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My Mountainous Molehills

My imagination often gets the better of me.

Present me with a simple puzzle (or in my limited defense, perhaps, a challenging puzzle with a simple solution) and if I fail to solve it quickly, I'm soon leading myself down all manners of dead-end trails. I'll expend copious amounts of time trying this and that when all along the answer is right in front of me.

I should really know better. Case in point, years ago now a friend and I led our prom dates on such a quest to find our "missing prom" tickets. I'll spare you the details, but after leading them all over the place, they ultimately found that the tickets were in the glove box of our car. Yes, the very car in which we'd been riding the entire time. You'd think if I could dream up such a puzzle for others, I could solve them on my own with ease, right? Wrong.

No, instead I fear I may always find simple puzzles to be more complicated than extra-difficult ones. A few weeks ago, for example, Amethyst and I were working on one of the puzzles from The Stone. Early on, I found a trail which I was sure had led us to the right answer. I was sure I had it right, but the judge kept rejecting my responses. Soon, I was traversing all sorts of different routes. In the end, Amethyst figured it out. What was the solution? Let's call it an abridged version of the very response I was sure it was all along. I had just been supplying too much detail for the judge's taste.

This morning before work, I finished Uncharted - Drake's Fortune. I adored this game from start to finish. It features a great story, endearing charaters, a nice pace, seamless and frequent auto-saves, superb platforming maneuvers, a fun cover system for the gun fights, and an excellent sountrack and score. (Incidentally, this was my first game I played in full DTS audio - glorious!) Appropriately, though, for a game that follows a treasure hunter through an adventure, there were puzzles galore. I rarely found myself stuck for very long, but for some reason this morning, when I reached the final fight, I got stuck in the middle of it. In retrospect, it's painful for me to think about how difficult I made it when it really wasn't difficult at all. Some players could easily argue that it the final fight was too small a challenge. Not for me. I kept overlooking the obvious resolution and spent more time than I should have trying other options which just weren't there.

The plus side, I guess, is that I felt even more satisfied when I won the final fight. I felt like I had really accomplished something, even if most of that particular challenge was self-created. The game designers might shake their heads in shame, wondering how I could have ever gotten stuck or lost in the places I did. I choose to think that I'm gifted at discovering challenges even the designers were unable to find. Yes, gaming is making me even better at making mountains out of my own molehills. I'm bringing the fun back to self-delusion.

Take that, imagination!

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